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In the pursuit of better interactive storytelling. Quick tips and analytical essays for storytellers and game designers.

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Game Design Essays

THE 13 CUTSCENE TROPES THAT ARE HOLDING US BACK, AND HOW TO FIX THEM



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PLAYER CHOICE AND BRANCHING NARRATIVE IN BEYOND: TWO SOULS


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REDESIGNING THE LAST OF US - IF WE PLAYED AS ELLIE


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GAME DESIGN COMPARISON - HEAVY RAIN AND THE WALKING DEAD



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