"When coming up with a set piece, plot twist, character moment, etc, ask your protagonist if they will remember that moment for the rest of their life. If their answer is yes, then that moment should be playable."
- some loser named Brian
Whenever I see a trope list or analysis of cutscenes, it usually centers around actual story related tropes and mishaps in writing. Now, criticizing the quality and content of game stories is a vital part of the medium's growth, and cutscenes are in fact getting better at what they do thanks to players craving improvement. But whenever the actual practice of utilizing cutscenes in an interactive medium is brought into question, the takeaway is almost always some variation of, we should use them less, or, they are fine in moderation. It gets redundant and, in my opinion, doesn't offer any real insight into how to make story-based games better.